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Crafting items from raw materials, farming and many more development ► Travel, construction and mining resources on the square world. Multi Craft 3 Pocket Edition is infinite-world block sandbox game, give the players pretty much everything they will ever want to build with, and all the tools they should ever need to actually get the job well done Haven't used them yet but I'm sure as hell going to now that I've seen them.Lets Explore, dig and build in a voxel world, build on the move, Dig blocks, Mine resources, Craft hundreds of items, Travel day and Survive at night! I also just found Dwarf Fortress Style Caverns and Australia. Otherwise they're just dumped in your inventory on breaking) Item Drop (!!IMPORTANT!! This one makes blocks and items you break drop on the floor and get drawn into your inventory.
#Minetest games moretrees mod#
Snowdrift (Precipitation mod that uses biome climate data) Plantlife (This one just adds a bunch of vines and shit) Like a few other dudes here, I don't mod too much because I hate having to deal with conflicts and updating all that shiet.

I'm the kind of guy who ignores most of Minecraft's systems and just explores in creative and builds giant monuments.
#Minetest games moretrees mods#
But this is pretty much a complete list of mods that make the game on par with Minecraft for me. There used to be a Mods page that just had static links to important mods which is where I got mods from, but the new mod page is more dynamic, so I had to search for some of the ones I used. So with that you get secure add-ons that can't take down the browser and can be limited by permissions that users can revoke at any time.Īctually, now that I think about it, it's also kind of similar to Flatpak is some areas. At first, a lot of things weren't possible anymore, which even lead some developers to quit, but as time went on, more and more (sandboxed) API's were added (and still are). It's kinda like Firefox new add-on architecture.
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install a keylogger, upload or delete user files).
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The advantage over a Java mod API would be that players could safely download any data pack without worrying that it does something shady (e.g. Of course a ton are still not possible, considering that you can't even add blocks and items, as far as I know. A lot of mods could theoretically be done just using them.

Yeah, though to be fair, they're adding a lot of capabilities with their data packs and you can now basically program with commands. We know spam when we see it and will delete it. This means things like repetitious posting of similar content, low-effort posts/memes and misleading/exaggerated titles on link posts. We all need to support each other to help GNU/Linux gaming grow. If it's a link post, think about writing a comment to tell us more - the more you engage with us, the more we like it. Remember you are talking to another human being.ĭevs and content producers: If you've ported your game to Linux or created some GNU/Linux-gaming-related content (reviews, videos, articles) then, so long as you're willing to engage with the community, please post it here. Heated discussions are fine, unwarranted insults are not. Please flair tech-support requests as tech support and re-flair them as answered if an answer has been found. What exactly did you do, and how, and with what version of what? How have you tried to troubleshoot the problem? Vague, low-effort tech-support requests may get removed. Include relevant details like logs, terminal output, system information. Tech-support requests should be useful to others: those who might run into the same problem as well as those who might be able to help. It is not (primarily) a tech-support forum. r/Linux_Gaming is for informative and interesting gaming content, news and discussions.
